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41. BUYING: Tritanium, Pyerite (Buy Orders Up and Running) - in Market Discussions [original thread]
Still buying.
- by Sharon Stone - at 2004.04.30 06:51:00
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42. ARMAMENT SALE! Obe VI - Moon 2 - DED Testing Facilities - in Market Discussions [original thread]
Fully stocked shelves of modules, ammo, missiles, and other convenient armaments for your ship equipping needs. All Caldari frigates are also in stock and available. Obe should be YOUR new corporation home, located conveniently next to 0.0 space ...
- by Sharon Stone - at 2004.04.29 07:51:00
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43. BUYING: Tritanium, Pyerite (Buy Orders Up and Running) - in Market Discussions [original thread]
ALL BUY ORDERS CURRENTLY UP AND AVAILABLE AT D.E.D. TESTING FACILITIES STATION IN THE OBE SYSTEM OF THE FORGE REGION: Tritanium: 4,000,000 pieces @ 1.68 isk each. Pyerite: 3,000,000 pieces @ 4.71 isk each. Mexallon: 500,000 pieces @ 10.00 isk eac...
- by Sharon Stone - at 2004.04.29 07:45:00
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44. Kamikazee kill - in Player Features and Ideas Discussion [original thread]
heh expect your pod to be blown by this as well
- by Sharon Stone - at 2003.12.31 22:54:00
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45. Hybrids on Chaos - in Ships and Modules [original thread]
Heard they were changed on Chaos. I'm not able to access Chaos myself but could someone tell me what the changes were? Someone told me they are a lot better on Chaos than they are on TQ.
- by Sharon Stone - at 2003.12.31 22:26:00
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46. Guess WaT i got.' =IP' - in Ships and Modules [original thread]
A little advice .... stay in 0.5 and higher with that puppy or you will regret it .. .lol I love seeing noobs in battleships out in low sec space, so much fun to blow em up.
- by Sharon Stone - at 2003.12.31 22:23:00
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47. To TomB Caldari Cruiser skill still gets bonus while Gallente does not - in Ships and Modules [original thread]
gimme a break. Gallente get damage mod bonus for cruiser skill. Thorax can lay some some serious smack, if it weren't for missiles the moa would be a piece of garbage.
- by Sharon Stone - at 2003.12.31 22:22:00
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48. ALTS tagged as being ALTS - in Player Features and Ideas Discussion [original thread]
Well I happen to agree here. Too much room for spying with a lame alt char which shouldn't be able to happen. Maybe an entry in the "employment" tab which lists the names of the other chars on the account.
- by Sharon Stone - at 2003.12.31 22:15:00
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49. New Modules and Skills - in Player Features and Ideas Discussion [original thread]
Hmmm ... well to be honest blasters really REALLY need more range. Yes, I know that they have been improved in range in almost every patch. But really ... the tracking speed on large blasters isn't enough to hit ANYTHING at 7km. Large blasters ne...
- by Sharon Stone - at 2003.12.31 22:12:00
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50. Ore thieving - in Crime and Punishment [original thread]
And if you need an attorney to determine whether your container is "secure" or not - e.g., "is a secure container without a password secure?" Just call Attorney Viceroy I still can't get over that thread by Lifewire... omg...
- by Sharon Stone - at 2003.12.31 05:47:00
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51. New Modules and Skills - in Player Features and Ideas Discussion [original thread]
I like the leech missile idea... It makes me wonder why there isn't already implemented. Only thing I would say is that the leech missiles should do EM damage only against shields, but once shields are down, instead of doing armor damage it would...
- by Sharon Stone - at 2003.12.31 03:47:00
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52. Can i raise race standings by killing off other races? - in Missions & Complexes [original thread]
Quote: I need some loving to my ammarr faction. I started with 3.70, and made it to 3.99. Meanwhile I got my Carthum Conglomerate faction from 0.0 to 2.58. I need 4.90 amarr, and 2.90 carthum for the best research agent available. By the tim...
- by Sharon Stone - at 2003.12.21 05:55:00
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53. Changes to AB/MWDs applied to warp disruptors / stasis webifiers - in Test Server Feedback [original thread]
Yes, these changes should be with the next patch after Castor ... badly needed for combat.
- by Sharon Stone - at 2003.12.15 22:59:00
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54. CCP you suck!!! EVE officially is a POS! - in EVE General Discussion [original thread]
Well 'tis obviously Friday. I can smell it on the forums.
- by Sharon Stone - at 2003.09.19 19:27:00
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55. IDEA: How to Improve Combat (esp. against NPCs) - in Player Features and Ideas Discussion [original thread]
*bump* yay
- by Sharon Stone - at 2003.09.19 07:16:00
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56. COMBAT: How to Improve (esp. v. NPCs) - in EVE General Discussion [original thread]
nobody else likes this idea?
- by Sharon Stone - at 2003.09.19 01:21:00
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57. COMBAT: How to Improve (esp. v. NPCs) - in EVE General Discussion [original thread]
Combat in EVE is very dependent on individuals (the old "I just point and shoot" rant is not true), skills make a huge difference, how you equip your ship, etc. Something is needed, however, to spruce it up ESPECIALLY against NPCs. So here is my...
- by Sharon Stone - at 2003.09.18 19:03:00
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58. IDEA: How to Improve Combat (esp. against NPCs) - in Player Features and Ideas Discussion [original thread]
Combat in EVE is very dependent on individuals (the old "I just point and shoot" rant is not true), skills make a huge difference, how you equip your ship, etc. Something is needed, however, to spruce it up ESPECIALLY against NPCs. So here is my...
- by Sharon Stone - at 2003.09.18 19:02:00
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59. Off Topic Post Patch Relief - in EVE General Discussion [original thread]
EVE's graphics will carry it well into the next several years of gaming. Stone
- by Sharon Stone - at 2003.09.18 18:37:00
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60. CARGOHOLD BUG OMG - in EVE General Discussion [original thread]
This **** anyone else off? Not being able to open your cargo half the time and relogging every 2 minutes to fix it???
- by Sharon Stone - at 2003.09.18 14:21:00
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